A User-Friendly Computer Virus

Epidemiologists study online gamers in hopes of preventing a pandemic

It took Blizzard Entertainment, the Irvine, California, company behind the game, nearly a week to stop the virtual plague. At that time the online Tolkienesque world of swords and sorcery boasted 4 million subscribers (it now has more than 9 million). The company's programmers had created Hakkar the Soulflayer--a monster so strong that players would have to band together to kill it--to enrich the game. They expected his blood curse to remain localized. But ... Full Story »

Posted by Kaizar Campwala

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Kaizar Campwala
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by Kaizar Campwala - Oct. 1, 2008

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